Motion for animation and robotics (MAR)
Description
The objectives of this module are:
- to master the key representations of motion (animation curves, direct and inverse kinematics)
- to know how to model physical, dynamic and behavioral animation, together with related computational techniques
- to know how to model environments and use planning algorithms in such environments
The module will rely on applications to illustrate different these techniques in robotics and animation
- pose retargeting (inverse kinematics, with/without dynamics)
- motion graphs (distance metrics between poses, motion similarity, motion interpolation)
Keywords
Contents
- Interpolation techniques for positions and orientations
- Inverse and direct kinematics
- Physical models for animation
- Motion capture and motion imitation
- Representations and algorithms for navigation
- Planning trajectories and planning tasks
- Behavioral animation
Learning outcomes
Teachers
Marc Christie (responsible), Fabrice Lamarche, Ludovic Hoyet